One forum said run FIGHT to avoid password - there isn't a FIGHT.EXE or FIGHT.BAT or anything - so the game looks fun - but I can't play it. Now I watched the DEMO - in the game - cute - old school graphics with real 3d poly manipulation on 2d backgrounds.īut When I tried to "fight" in expedition? I got hit with a copy-protection question I could answer: Name this (picture) Boxer? I couldn't - game over - Dos Prompt! LOL.
#Boxer dos emulator mac joystick install
Note the install did PAUSE for me while copying - I thought it choked - but after a few seconds it continued on as if nothing happened - and finished installing successfully. You can then go in there and run BOX.BAT on drive C: It will copy stuff to c:\boxing according to DosBox. Then mount drive C: somewhere on your harddrive.
#Boxer dos emulator mac joystick how to
How to use: Download, extract, use dosBox and mount the extracted directory as DRIVE A. UNABLE TO PLAY - NO PASSWORDS - You need list of Boxers pictures and their names for copy-protection. And it runs great on modern machines, so try to pick up a copy." While there have been a few console boxing games that come close (including one for 3DO that was heavily influenced by 4-D Boxing), nothing satisfies the need to box like 4-D Boxing. DOSBox is a DOS-emulator that uses the SDL-library which makes DOSBox very easy to port to different platforms. There’s no clots of configuration and baffling DOS commands between you and your fun: just drag-drop your games. :-) The Bottom Line: 4-D Boxing had a feel that no other computer boxing game has captured since, even 8 years after it's release. Boxer plays all the MS-DOS games of your misspent youth, right here on your Mac. (And disturbingly satisfying to hear each punch land. It was rediculously easy (although quite fun) to beat the computer in the first ten or so matches by swinging non-stop roundhouse right and left hooks to the face. While most of the moves looked realistic, jabs were oddly unrealistic. I had a 386, so I was fine, but it made playing the game against a friend difficult if your friend had a slow machine. The Bad:Dialing down the detail to a ludicrously low level (stick figures without heads) was the game's idea of "running acceptably on an 8088". The moves were rotoscoped fairly well, leading to life-like movements, swings, hooks, and uppercuts. It's a real trip to stare yourself in the face as you beat "yourself" up. You could even play through the eyes of your opponent. The camera wasn't fixed-you could play through the eyes of your boxer, from ringside, from a fixed isometric view, overhead, whatever. The Good:The 3D engine in 4-D Boxing was not a gimmick at the time, it truly was a whole new way to simulate boxing in a computer game. Trixter in his review at MobyGames says it all about this Hall of Belated Fame entrant: "No other PC game has captured the feel of boxing as well as 4-D Boxing.
Arguably THE best action-oriented boxing game ever made for the PC, 4-D Boxing is a revolutionary sports title from Distinctive Software that does to the boxing genre what Stunts does for racing.